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39 Game Reviews

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Now you've done it. I want a 3 hours version of this game, and I don't know if I want it to be multi-levels or just one giant level.
I'll wait for this.
And in an "horrible" way, I'll wait for it to be cartridge printed, so I can play it on GameBoy.
It was mean of you to do this.

(What I meant was "great game", huh ? :D )

Nice game, but it would be better if :
- you could "fail" a date ;
- you could actually "succeed" in finding "the right one" ;
- there was a different voice for each character.

DavidMarchand responds:

Definitely. More voices and extra “good ending” content for each character was out of our scope, but it's really tempting. And we were very little systematic about good or bad dates, relying more on whether we liked the character or not, but future experiments would no doubt need more system and more interaction guiding outcomes.

What a nice game !
But some things made me want to remove 1 star :
- the lack of a death counter (in those kind of games, it's something that every player expect :) );
- the fact that you can choose any level from the start ;
- and (and I think it's related to my previous statement) the fact that the difficulty is... not in a curve (14 first levels are quite easy, I didn't struggle at all, while level 15 made me die at least 15 times :D, and then level 16 was a walk in the park) is making the experience a bit strange (I think it's quite easy over all...).
Good job anyways :)

PS : where did you put influences from Pokemon ? I see the other games', but not that one :)

stargazerstudio responds:

Thank you! :)

Death counter is implemented hehe but we're not showing it right now because we're a bit lazy these days :) same for the unlocked levels!
From the level design / difficulty aspect, I agree it is pretty random, that's something we plan to work on in the following game were we plan to section the levels into chapters and introduce new type of "enemy movement" in every new chapter.

Pokemon ice cave levels! It's where the movement is from :) i think every pokemon game for gameboy advance has these ice cave levels. Another example is a mobile game called Tomb of the Mask.

Thank you very much for your comment, it's highly appreciated :)

Nice game :) A little bit short, that's sadly why I removed 0.5 star. But it's just so it motivates you to do a longer one ! :)

I found a secret item (maybe which leads to the "stupidly obnoxious ending", like you said in a previous comment, according to the way I found it :) ; hint : it "annoyed" the character, in a matter of speech :) ), but I dont know how to use it (I really think I should be able to use it in the scene with the scarecrow, according to the item...) Howwww ? :)

Again, great game :)

TheEnkian responds:

The items you found (if it's what I believe it is) gives a slight extra bit of dialogue in the obnoxiously hard to find ending.

Very glad you enjoyed the game so much! The second chapter will be longer, with more horror and more puzzle elements to it. Working on it a we speak.

Why ?
Why did you make me want to see that movie ? And why did I actually watch it ?
Whyyyyyyyyyyyyy ?

Well.... One word to describe it : WOOOOW !

At first, I had several critics concerning this game :
- I wanted to know the name of the units
- Sometimes the randomness of cards made me almost lose right at the start....
- How do I get the achievements ?
- What do the abilities do in game ?
But... but...
This is what makes this game so good. And so addictive (I started last evening. I finished now level 105... :) ). After some reflexion, I found that the aesthetics of this game is respected from beginning to end (btw, is there an ending ? :) ).
The crude, minimalistic feeling that goes along with the era depicted, the god that turns spoils into ashes with... a beer mug :), the movement being slow and steady like a great stone god would do... Well done !
Still, I have some things to add :
- around level 85 and up, the enemy unit 10/100 that has "Battlecry" (with a name that would have been easier ;) ) falls in the ground, ending up killed with a glitch. Made some battles easier, but I warn you that the glitch exists :)
- why not some rewards along with the achievements ? I thought it would go along well with the God announcing them and rewarding you (yeah, maybe it's just so that it would appear once more in the game. Love its design :) ).
- I still don't understand some of the abilities, even though I'm at level 105 and I unlocked every card. What do "Ice Touch" and "Support" do ? :) (not that it matters much, but I'm still curious :) )

5 Stars. Would have liked to give more.

Mimivirus responds:

Thanks a lot!
As fore the abilities - Support units buff allies in small area around them every 5 seconds or so. Smaller one buffs ATK, bigger one buffs HP.
And Ice Touch... I removed this from the game (had bad interactions with other stuff). Doesn`t do anything, just forgot to change the card picture :)

Could have been an OK escape game, but :
- you should decide if the balls are ... balls or oranges.
- the fact that the cutter cuts through the boulder upsets me a little, when the hammer does nothing.
- you can easily guess the words with the letters, but you have to find the clues to validate them after, which is just a little bit annoying. Add more letters :)
Small details, that could make it, like I said, an OK game.

I got stuck many times because of :
- snails casting Dispell on me ;
- wasps duplicating.
It resulted in the game freezing, leaving me unable to continue. I had to refresh the game every time. Too bad, seems like a nice little game.

With a bit more narration, choices to be made in between the shootings that can influence the outcome and more gameplay time, it would have got a 6 out of 5 stars. Or even a 7.
But you still get a 5 :)

Emptygoddess responds:

Darn, I really wanted that six.

Good little game, but the last puzzle (valves) didnt unlock the last door, even though I have the right combination (all lights green).

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